!!!APPLICATION!!!

Application deadline: February 28, 2026, 23:59:59

Budapest Comic Con – Cosplay Craftsmanship Competition – Official Competition Rules

Rules

1. To participate in the Budapest Comic Con – Cosplay Craftsmanship Competition, all applicants must be at least 18 years old.

2. The competition is open to Hungarian citizens, as well as to individuals who have permanent residence in Hungary or within the European Union.

3. Online registration takes place via the official Budapest Comic Con application platform.
The start and end dates of the application period will be announced in advance by the Organizer.
Applicants selected for the competition will receive confirmation by a specified date prior to the event.

4. Upon application, each contestant must submit the following:

  • at least one (1) reference image of the character to be portrayed;
  • at least two (2) images of the costume being entered;
  • a written description detailing the design and construction process, the materials used, and the reasons for choosing the costume.

4.a At the time of application, the entered costume must be at least 70% complete; all major elements must be present and near completion. Minor unfinished details and fine decorative elements may be missing.

5. If the applicant is selected, the submitted costume description and data may be used by the Organizer to create the stage introduction text.
The Organizer reserves the right to edit the introduction text in terms of length and content.

6. Selected contestants are fully responsible for all costs related to participation in the competition, including travel, accommodation, and transportation to the event venue.

All contestants must hold a valid Budapest Comic Con entry ticket for the day of the competition.

Contestants are responsible for their own belongings; the Organizer cannot provide secure storage for personal items.

7. A contestant may participate in the Budapest Comic Con Craftsmanship Cosplay Competition only once per calendar year.

Submitting multiple applications with different costumes is prohibited.

Each contestant may compete with only one costume and only once during a given competition season.

8. Group entries are not permitted.

9. Contestants must comply with the Budapest Comic Con costume, weapon, and prop regulations and may be subject to security checks upon entry to the event.
(https://budapestcomiccon.hu/cosplay/cosplay-prop-szabalyzat)

10. Costumes entered into the competition must portray an existing or recognizable character or element from pop culture, including but not limited to comics, films, television series, video games, anime, manga, theatrical works, or fantasy productions.

Characters related to bands, musicians, or drag performances, as well as original (self-designed) characters, are not eligible.

11. Contestants must personally create the costume they wear during the selection events and the final.

11.a Every significant, visible costume element—if it can be safely created without outside assistance—must be entirely the contestant’s own work.
If creating an element is impossible or unsafe for one person alone, simple physical assistance (e.g. holding an item) is permitted.

11.b The use of purchased wigs, shoes, and accessories (e.g. glasses) is permitted.
Simple, barely visible garments (e.g. undershirts, tights) are also acceptable.
All modifications (e.g. wig styling, shoe alterations) must be entirely the contestant’s own work.

12. Costumes entered into the competition must not have:

appeared in the finals of any previous international cosplay or costume competition;

appeared in a previous Budapest Comic Con – Cosplay Craftsmanship competition, unless significant modifications have been made.

13. No single dimension of the costume may exceed 2.5 meters.
The contestant must be able to move safely in the costume with limited assistance, and the costume must not obstruct entering or exiting the stage.
The Organizer reserves the right to intervene if a costume is deemed unsafe for stage performance.

14. All costumes must provide adequate coverage, be suitable for wear in public spaces, and align with the family-friendly nature of the event.

15. Costumes must not be obscene or offensive, including insensitive or unjustified use of makeup, and must not promote hatred or hate groups.


Graphic violence, excessive blood, or other objectionable elements may result in disqualification at the discretion of the jury or the Organizer.

16. Costumes must not promote alcohol, illegal drugs, tobacco products, firearms or weapon use, dangerous activities, or political messages or ideologies.

17. Costumes must not harm or portray negatively the Budapest Comic Con, the Organizer, or other individuals, products, or companies, and must not contain elements that violate the law.

18. Contestants may accept sponsorship for the creation of their costume, provided that this does not impose any obligation on the Organizer.

The sponsor’s name may not appear in the stage presentation or in official promotions.

19. All accepted contestants are required to:

  • check in on the day of the competition;
  • sign the necessary declarations;
  • participate in the craftsmanship judging.
    The Organizer will inform contestants in advance of the time and location of the judging.

20. Contestants must appear in costume at the judging.
Reference, construction, or process photos must be presented in printed form.
Failure to attend the judging will result in disqualification.

21. All contestants will present their costume on stage.

Music will be provided by the Organizer.

The use of stage props or scenery is not permitted.

22. Nothing may endanger the safety of the audience, staff, or participants.
Pyrotechnics, fireworks, open flames, explosions, and any elements that could litter, make the stage slippery, or sticky are prohibited.

The use of lasers is not permitted.

Steam or fog effects built into costumes may only be used with prior approval.

23. Costume scoring will be based on the following weighting:

  • Accuracy or Design & Ambition: 30%
  • Construction (Craftsmanship): 70%

Stage performance is not scored separately, but may be taken into account if it highlights strengths or flaws in construction.

24. The jury will award the following prizes:
a. category winners (e.g. sewing, armor, FX);
b. the top three overall contestants;
c. the Budapest Comic Con overall winner.

25. The jury’s decision is final; no further discussion is possible, and providing feedback is not mandatory.

Appendix A – Judging Criteria

The competition is judged by three independent, invited guest judges, who, during the preliminary judging, conduct interviews with the contestants, closely examine the costumes, and also evaluate how the contestants present their costumes on stage.

Contestants are evaluated as follows:

Costume judging takes place before the stage presentation and compares the accuracy or design of the costume against the submitted reference materials, while also assessing the quality and complexity of the construction.
Each contestant is given the same amount of time for consultation with the judges.

Stage presentation is not scored directly; however, it may be taken into account if the presentation reveals strengths or shortcomings in the costume’s construction.

The weighting of the judging criteria is as follows:

  • Accuracy or Design & Ambition - 30%
  • Construction - 70%

A more detailed explanation of the weighting can be found in the detailed judging regulations.

Given the extremely wide range of possible costumes, as well as the professional experience and expertise of the judges, the evaluated elements within each category are not considered exhaustive. The determination of weighting within individual scores falls under the judges’ discretion and may vary from costume to costume.

Ultimately, Budapest Comic Con, partner events, contestants, and participants are required to accept:

  • the judges' decisions
  • the judges' interpretation of the rules and guidelines
  • and the professional evaluation of the costume

Accuracy & Ambition

This category evaluates how faithfully the costume follows the original source material (accuracy).

The judges also take into account the level of design ambition and complexity.

It is the contestant’s responsibility to provide high-quality reference materials that depict the portrayed character as comprehensively as possible, at sufficient resolution to ensure details are clearly visible.

Contestants are expected to use makeup and special effects for their costumes where appropriate; however, this is not a modeling competition.

Accuracy applies to the costume itself, not to the physical characteristics of the person wearing it.

The spirit of the competition allows every participant to portray any character or creature they choose, based on their own cosplay skills.

Each judge awards:

  • Accuracy: up to 20 points, accounting for 20% of the final score;
  • Ambition: up to 10 points, accounting for 10% of the final score.

Construction

The construction score reflects how well the costume is made.

Key aspects in this category include:

  • the variety and difficulty level of the techniques used;

  • the mastery with which these techniques are applied;

  • appropriate material selection and effective use of material properties;

  • the contestant’s creativity and problem-solving skills.

It is also important that the costume is suitable for wearing and movement, and can withstand the stresses of use—this does not exclude delicate or fragile costumes.

Each judge awards up to 70 points for Construction, accounting for 70% of the final score.

Stage Presentation

Stage presentation not only provides a visual experience for the audience but also allows the judges to observe the costume’s durability and wearability in motion.

All contestants are required to present their costume on stage while the host introduces relevant information about the costume.

Stage presentation is not scored directly, but it may be considered if it reveals strengths or weaknesses in the costume’s construction.

Although no direct points are awarded, contestants are encouraged to:

  • make use of the entire stage;

  • showcase all important details of the costume;

  • convey a strong sense of character presence that is perceptible to the audience.

Appendix B – Additional Costume Creation Considerations

3D Printing and Other Automated Manufacturing Tools

3D printing and other automated manufacturing technologies are becoming increasingly accessible to cosplayers.

The purpose of the following guidelines is to assist both contestants and judges in the appropriate evaluation of these technologies.

All automated manufacturing processes are permitted; however, significant costume elements created in this way will be evaluated only based on the work processes personally carried out by the contestant.

Example:
If a contestant presents a significant costume element that is a purchased, fully printed 3D model on which they have not personally performed any additional work, that element is considered a purchased item and will not be taken into account during judging.

If the 3D model is the contestant’s own design, the details of the modeling process must be included in documentation that can be presented to the judges.
Such elements will receive a higher evaluation than purchased models, in recognition of the additional work involved.

Similarly to the use of commercial sewing patterns, the use of models created by others is permitted, provided that the original creator is credited.
It is also acceptable for the physical production of an element to be carried out using the equipment of another individual or a community workshop (e.g. a makerspace) that has access to the appropriate technology.

The post-processing and final assembly of such elements must be completed by the contestant, and the process must be described in detail for the element to be eligible for evaluation.

Presenting another creator’s work as one’s own will result in immediate disqualification.

Notes on the Interpretation of “Accuracy”

Due to the global expansion of pop culture, the influence of social media, and the growing prevalence of international cosplay competitions, it is important to consider that costumes will be seen by people from diverse cultural backgrounds.

According to the principle stated in Appendix A:

“Contestants are expected to use makeup and styling where appropriate; however, this is not a modeling competition. Accuracy applies to the costume, not to the physical characteristics of the person wearing it.”

The judges evaluate the craftsmanship of the costume, not how closely the contestant physically resembles the portrayed character.

For example, it is not acceptable to deduct points from a contestant because their body type differs from that of the character.

However, it may be positively evaluated if the contestant uses conscious design and construction solutions (e.g. padding, stuffing, tailoring techniques) to bring the character’s proportions closer to the source material.

Similarly, makeup and styling that assist with age or gender transformation may be positively evaluated, but the absence of such techniques does not result in a penalty.

The use of makeup—including prosthetics—to alter natural skin tone or facial features in order to represent a different real-world ethnicity has long been a controversial issue within the global cosplay community.

Although such cases are generally not intended to be offensive, this practice is historically associated with racist traditions and can contribute to people of color feeling uncomfortable when portraying characters outside their own ethnicity.
For this reason, this type of makeup usage is not accepted within the framework of the competition.

By recognizing that costume accuracy does not extend to skin color, age, gender, or body type, the competition encourages everyone to freely choose the character they wish to portray.

Contestants are kindly requested that, if they have any doubts as to whether their chosen character or costume could be considered offensive, they seek guidance from the Budapest Comic Con organizing team as early as possible.

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